Also do not forget to add military units. Remember to change the region name and creator afterward though. Again, it is easiest to find another settlement similar to what you want, and copy and paste its entry. Go to Descr_Strat.txt and add an entry for the region, using the region name specified above. The higher the number, the greater the fertility. Triumph point value – This appears to have never been implemented, so you can ignore it.īase farm level – This determines how fertile the province is. All provinces must have the slaves resource. Resource List – This lists all of the resources found in the province. Map RGB Value – This is the red-green-blue color value used for the territory in Map_Regions.tga. In Rebel_Faction_Desc.txt and Descr_Rebel_Factions.txt Rebel Type – This name will be used to refer to the rebels that appear in this territory. Note that names which consist of more than one word must haveĪn underscore _ between words, such as Britannia_Inferior.įaction Owner – This denotes the faction that created the settlement. Likewise, change any resources that might be different. Just be sure to change the region name, settlement name, rebel type, and map RGB value after you do so. It is easiest to find another settlement owned by the faction you want and copy and paste its entry. Now go to Descr_Regions.txt and create a new section using the key below. Note that if you place the city within terrain that is inaccessible, such as the top of a mountain, the game will crash when you attempt to start a new campaign. Only regions with a coastline can have a port. Note that ports must be on a coastline.Įvery region must have one city, no more, no less. Put a black dot somewhere in the region for the settlement, and a white one for a port. Write down the red-green-blue (or RGB) value numbers of the color you select, as you will need them in the next step. I find it easiest to use the eye-dropper tool to select the color of an existing region, then manually add one to each of the color values. Color in your territory with a unique color and note the rgb value. Plus delete RTW\\Data\\World\\Maps\\Base\\Map.rwm Step One RTW\\Data\\Text\\Rebel_Faction_Desc.txt.RTW\\Data\\Text\\Imperial_Campaign_Regions_And_Settlement_Names.txt.RTW\\Data\\World\\Maps\\Campaign\\Imperial_Campaign\\Descr_Mercenaries.txt.RTW\\Data\\World\\Maps\\Campaign\\Imperial_Campaign\\Descr_Strat.txt.RTW\\Data\\World\\Maps\\Campaign\\Imperial_Campaign\\Descr_Regions_And_Settlement_Name_Lookup.txt.RTW\\Data\\World\\Maps\\Base\\Descr_Regions.txt.RTW\\Data\\World\\Maps\\Base\\Map_Regions.tga.As with all modding, make a backup copy of each of these files before you edit them! tga file format (Photoshop, Paint Shop Pro, Irfanview, etc…) So there is a limit to how many new territories you can create. So you are tired of the 103 regions that Rome: Total War possesses? Want to add more? Or have you created a new map and now you want to put some regions in it? Then this is the article for you.įirst off you must realize that Rome: Total War only supports a maximum of 200 regions, including The Sea (which also counts as a region). Ladder Adding New Regions To The Strategic Map
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